//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float4x3 bmrices[75];
//   float4 CameraPosition;
//   float4 lightzPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPosition            c4       1
//   bmrices              c5     225
//   LocalToWorld              c230     4
//   WorldToLocal              c234     3
//   lightzPositionAndInvRadius c237     1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c238, 3, 1, 0, -0.00784313772
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_texcoord v5
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2.xy
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4
    dcl_texcoord6 o5.xyz
    dcl_texcoord7 o6
    dcl_position o7
    mad r0, v0.xyzx, c238.yyyz, c238.zzzy
    mul r1, c238.x, v3
    mova a0, r1
    mul r1, v4.y, c6[a0.y]
    mad r1, v4.x, c6[a0.x], r1
    mad r1, v4.z, c6[a0.z], r1
    mad r1, v4.w, c6[a0.w], r1
    dp4 r1.w, r0, r1
    mul r2, r1.w, c231
    mul r3, v4.y, c5[a0.y]
    mad r3, v4.x, c5[a0.x], r3
    mad r3, v4.z, c5[a0.z], r3
    mad r3, v4.w, c5[a0.w], r3
    dp4 r1.w, r0, r3
    mad r2, c230, r1.w, r2
    mul r4, v4.y, c7[a0.y]
    mad r4, v4.x, c7[a0.x], r4
    mad r4, v4.z, c7[a0.z], r4
    mad r4, v4.w, c7[a0.w], r4
    dp4 r0.x, r0, r4
    mad r0, c232, r0.x, r2
    add r0, r0, c233
    mad r2.xyz, r0, -c4.w, c4
    mul r5.xyz, r2.y, c235
    mad r2.xyw, c234.xyzz, r2.x, r5.xyzz
    mad r2.xyz, c236, r2.z, r2.xyww
    mad r5.xyz, v1, -c238.w, -c238.y
    dp3 r6.x, r5, r3
    dp3 r6.y, r5, r1
    dp3 r6.z, r5, r4
    dp3 o5.x, r6, r2
    mad r7, v2, -c238.w, -c238.y
    mul r8.xyz, r5.yzxw, r7.zxyw
    mad r5.xyz, r7.yzxw, r5.zxyw, -r8
    mul r5.xyz, r7.w, r5
    dp3 r8.x, r5, r3
    dp3 r3.x, r7, r3
    dp3 r8.y, r5, r1
    dp3 r3.y, r7, r1
    dp3 r3.z, r7, r4
    dp3 r8.z, r5, r4
    dp3 o5.y, r8, r2
    dp3 o5.z, r3, r2
    add r1.xyz, -r0, c237
    mul r2.xyz, r1.y, c235
    mad r2.xyz, c234, r1.x, r2
    mad r2.xyz, c236, r1.z, r2
    mul o4.xyz, r1, c237.w
    dp3 o3.x, r6, r2
    mul r1.xy, r6.y, c231.xzzw
    mad r1.xy, c230.xzzw, r6.x, r1
    mad r1.xy, c232.xzzw, r6.z, r1
    dp3 o3.y, r8, r2
    mul r4.xy, r8.y, c231.xzzw
    mad r4.xy, c230.xzzw, r8.x, r4
    mad r4.xy, c232.xzzw, r8.z, r4
    dp3 o3.z, r3, r2
    mul r2.xy, r3.y, c231.xzzw
    mad r2.xy, c230.xzzw, r3.x, r2
    mad r2.xy, c232.xzzw, r3.z, r2
    mov r1.z, r4.x
    mov o1.y, r4.y
    mov r1.w, r2.x
    mov o1.z, r2.y
    mov o0.xyz, r1.xzww
    mov o1.x, r1.y
    mad o1.w, v2.w, -c238.w, -c238.y
    mov o2.xy, v5
    mov o4.w, c238.z
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov r12, r0
    mov o7, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o6, r12

// approximately 75 instruction slots used
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